Think of “flanking” as a bonus that affects the allies opposite from one another. Without having to worry about a bunch of random boosts to attacks, GMs and players were able to more easily play the game. Check out our Clockwork Soul Sorcerer 5E Guide to learn more. Being an old board wargaming grognard, flanking bonuses have always been assumed, and it seemed like a no-brainer to use it when I picked D&D back up in 5e. Spells like Lightning Lure can pull an enemy into a dangerous place, allowing for easier flanking. Flanking on Hexes When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy’s space, they flank that enemy, and each of them has advantage on attack rolls against that enemy. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. If a third person moves into melee against a flanked monster, but isn’t opposite from someone else, they aren’t flanking. Alongside diagonals and character facing, Flanking was included as an optional rule in the Gamemaster’s Guide. Join the Scoundrel Game Labs Mailing List! In 5th edition, Flanking does make a return to form. Notify me of follow-up comments by email. Many D&D players and dungeon masters like to use the optional flanking rule in their game.. If so, flanking will give advantage on all attacks. As long as a creature is considered an ally, and considers the party to be an ally, they qualify for flanking. On a hex map, this scenario can be replicated if the third character is adjacent to the second one, but you count the hexes in the other direction. Also the rogue when using bow and attacking does not get sneak attack damage. That includes opportunity attacks, if the creature provokes one while flanked. My general thought are that someone who is flanking another creature should have some kind of advantage on their attack, BUT… — Heath Robinson (@EHeathRobinson) June 29, 2019. Because of this, summoning spells can make absolutely fantastic use of flanking. Adjacent is not defined anywhere in the game as a game term, but it is used a lot. Theater of the mind is not quite restricted enough for flanking to be realistic, since anyone can say “I enter flanking” without actually noting their position with an enemy. https://www.dandwiki.com/w/index.php?title=Flanking_(5e_Variant_Rule)&oldid=1108623. - Created 5e_flanking.lua [scripts/5e_flanking.lua] Automatic flanking advantage given if active ally found opposite of side of enemy the actor is attacking. It is, however, another way to get advantage, and to a critical roll type. Talk with your GM, since that can change plans around effects that turn you invisible briefly. Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. Some of the best ways, and ways that I reckon that any devil will have and employ considering they’re supposedly the best strategians, are magical darkness and the help action. I was wondering since this is based on dnd 5e. The DMG offers two ways to gain the flanking status, with the two main map types people use: When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. Flanking in other editions meant you gained a bonus to hit and combat advantage. Let’s take a deep-dive into our Flanking 5E Guide so you can prepare for it when it’s included. This leads to a rather comical portrayal of combat, where there is just a line of creatures stabbing each other in the back. Hey @JeremyECrawford If my spiritual Weapon and I are flanking a bad guy, the spirit gets adv because of flanking creature, but I do not? Basically, you need to be somewhat threatening in order to flank. You can still count 4 hexes between a player and a third ally, if you place yourself correctly. 3E and 4E are obsolete. No matter what our differences are, our love of D&D is something that should bring us together. Stardew Valley Bone Fragment | What is It, Where Do You Get It? EDIT The optional flanking rules cause all kinds of problems in 5e. The Help action is all you need. That also goes for weapons; ranged weapons, like a bow, can never benefit from flanking. This leads to a rather comical portrayal of combat, where there is just a line of creatures stabbing each other in the back. Your DM's NPCs need to use flanking against the PCs. Plus, armor class can really skyrocket compared t what I've experienced in 5e. Just remember; opposite sides of the square count, and opposite corners count. On hexes, count around the enemy from one creature to its ally. Now the Fighter or, The Conga Line refers to a scenario where two PCs flank a monster. Stardew Valley Gourmand Frog | What is It, What Does It Do? These benefits apply to melee attack rolls, as specified in the “Flanking on Squares” section. Learn more with our Circle of Spores Druid Guid. Flanking is an incredibly dangerous strategy in a lot of situations. This was an essential aspect of the gameplay of, In 5th edition, Flanking does make a return to form. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy’s space, they flank that enemy, and each of them has advantage on attack rolls against that enemy. I imagine that the DMG flanking rules will be pretty specific as to when you can gain advantage by flanking, more so than in 3.5 even. Flanking is cool but can be overpowered in some campaigns for sure. I just haven’t been able to get a group together to try it… maybe I can convince my wife and teenage kids to play… One of the Monster’s allies then comes to flank one of the PCs. Slightly more importantly, this is a way for you to get advantage. Larger enemies are a bit more complicated, since there are more positions you can possibly flank on. Only melee attacks have advantage. On hexes, count around the enemy from one creature to its ally. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. The default 5E rules do not have flanking, so I assume you're using the DMG flanking option. Good information. I don’t use the flanking option in 5e. Eldritch Adept Feat 5E Guide | Pros, Cons, and Builds, College of Swords 5E Guide | Rules, Tips, Builds, and More, Death Cleric 5E Guide | Rules, Tips, Builds, and More, The Best Laptop for World of Warcraft 2020 | Top Picks + Buyers Guide. Soaking attention from enemies is important when they can get advantage… And you want to make sure you have at least two people so you can get flanking yourself! Maybe use this rule with the “Facing” optional rule, and only the creature “behind” the flanked character gets advantage. For GMs, monsters may not be intelligent enough to make use of flanking. For example: On describing the rules for counting ranges on a grid the PHB says: The word adjacent here clearly only makes sense when read as "the square physically right next to". This is GM discretion, since the enemy can’t technically be distracted by the invisible ally, but it doesn’t break any written rules. One rule that was deprioritized from the earlier renditions of D&D was flanking: a rule which gave a small attack boost to two characters on either side of an opponent. Advantage is too strong, and granting advantage through flanking makes other ways of getting advantage useless, and right away (since flanking comes online at Level 1). That wraps up our Flanking 5E guide. For example, if an ally is behind enemy lines, completely invisible, but you’re “flanking” with them, do you benefit? However, if you are fighting a Large monster (on a square map), and one person is on the left side, and two people are on the right side, then all three characters would be flanking. […]. This was my first D&D 5E character I ever rolled up, so it is possible. The combat advantage meant a lot to the class builds, so there was a lot of movement and shifting on the grid to get your miniature/token in the perfect spot to cause maximum damage. In 5e there is no reason not to get flanking every combat. Creatures with a reach of 0 feet can’t flank an opponent. — Matthew Mercer (@matthewmercer) March 17, 2020. Advantage is a difficult commodity for a lot of creatures to get. Now, let’s talk about the nitty-gritty; what does it mean to flank? This can mean Paladins get easy ways to get advantage on Smites, or clerics get easier advantage on Harm spells. There are only some effects that give you advantage to attack rolls, and those either aren’t permanent or have a massive downside – Reckless Attack for barbarians, for example. In a 2 vs 2, flanking will generally be negated. Learn about it with our Time Rage 5E Guide. One of the Monster’s allies then comes to flank one of the PCs. A creature also can’t flank while it is incapacitated. Flanking will expand the numbers difference significantly. Basic d20 Rules Usually, players roll a 20-sided die (d20) to resolve everyting from attempts at diplomacy to hitting someone with a sword. Alongside diagonals and character facing, Flanking was included as an optional rule in the. Maybe summoned creatures don’t count for flanking. The Help Action, Guiding Bolt (okay, damage), Shove to Prone, using spells like Web to get Restrained targets, … The rule is: When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Clockwork Soul Sorcerer 5E Guide | Tasha’s Cauldron Subclass, Circle of Spores 5E Guide | Tips For Your Circle of Spores Druid, Time Ravage 5E Guide | Wildemount Time Ravage Spell. Advantage and Disadvantage. It is much easier to maneuver into flanking range in 5e, because opportunity attacks only happen when you move out of an enemy's reach and not when you move within the reach Advantage is worth something like a +2 to +5 bonus, far superior to a mere +2 bonus We discuss both of these below. This is avoidable; just don’t take part in the Conga line. You roll up Initiative and go where the chips lay. Though, this usually means the side that has more hexes between you and an ally. Trickery Cleric 5E Guide | Rules, Tips, Builds, and More, Druidcraft 5E Guide | Attributes, Pros, Cons, and Uses, Interested in trying out a new sorcerer subclass? When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. The second question, what would you do with Advantage on Initative? Things have changed with flanking 5E, however. D&D 5e introduces a new game mechanic, advantage and disadvantage. In combats where the party is fighting a single monster, they may be able to surround it and hence have multiple party members gain advantage on their attacks. Or, if you encircle a creature with summons, they can all grant each other advantage and dish out big damage. However, as TDarien points out, it's very unusual for that to happen. You do not need a melee weapon equipped to grant advantage to an ally; Your presence is all that is needed to distract the monster. If your GM is allowing flanking, please consider making at least 2 characters in your party that can take damage in the frontline. You also don’t know if the enemies might have reinforcements or a hidden spellcaster; staying near your allies might be good for you. Great discussion here. . Easy enough. It is an optional rule in the Dungeon Master's Guide (p251). Similarly, in larger combats, many of the flanking advantages will tend to be negated which would help to simplify the combat. First is the more obvious fact that advantage is a much bigger mathematical bonus than the +2 you got in 3E and 4E. Without having to worry about a bunch of random boosts to attacks, GMs and players were able to more easily play the game. Then another PC flanks that monster, and so on. The closest things to flanking in 5e are that Rogues get to Sneak Attack if their target has an opponent within 5 feet of it, and the Help action. You can lend your aid to another creature in the completion of a task. As a player, think about how far you want to go to get flanking, since enemies can also get flanking on you! I love the idea of this system and thought it was one of the finer parts of the 5E revamp. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For the PCs, you might want to consider the positioning issue as well. Last edited by VardenKenzei: Oct 10, 2017. I'm not a big fan of flanking with 5e, sneak attack or not. I cannot find a single example in any of the rule books where the word adjacent was used to indicate anything other th… with me. When that happens, you roll a second d20 when you make the roll. […], Need a frontline druid with some nice utility options? Against a Gargantuan creature, they must have at least 6 hexes between them. Something like +1 to hit is more balanced compared to previous versions. This is significantly more complicated since it requires counting. Slightly more importantly, this is a way for you to get advantage. Circle of Spores has you covered. Open Game Content (place problems on the discussion page). In 3.5 and 4, the A-Op mechanics made it a risk to get flanking, or at least time-consuming if you were going to 5-foot-step your way there. These sets of rules exist to spice combat up for people who want tactical options. I strongly suggest you don't use the optional flanking rules though, they are far too harsh in 5e. Active meaning not suffering from the following conditions: Incapacitated, Paralyzed, Petrified, Restrained, Stunned, Unconscious. Note here that this only gives bonuses on melee attack rolls. The Best 3D Printer for SolidWorks | Best Picks + Buyers Guide, The Best 3D Printer for ZBrush | Top Picks + Buyers Guide. Something that the rulebook is vague about is invisible creatures and flanking. Check out our Coup de Grace 5E Guide! Think about the tools at your allies disposal, and you’ll potentially find great, safe ways to get into flanking. Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking. Then another PC flanks. Tasha can help! For medium and small enemies, this is easy enough. — Stonebraker (@MrStonebraker) March 8, 2017. Where the advantage for flanking would come in. Flanking is an optional rule found in the 5E DMG, and as far as I know, GMs generally do not use it. This rule has upsides and downsides, but right now, it is undoubtedly an incredibly powerful way to get advantage, and should be used with caution. But flanking in 5e gives advantage, which seems like far too great of a reward for far too easy a thing to achieve: it's not hard at all to get a flank. It happened often in the earlier editions of the game. dnd-5e spells optional-rules flanking I’m fixing to run a 5e game, theater of the mind style. For a lot of classes, there’s no easy way to get this on an enemy, without an allied spellcaster. Flanking doesn’t have this same cost due to movement being a separate part of a turn in 5e combat. I prefer to use a slightly modified “helping" rule. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn. This is a really interesting rule that shakes up how combats end up looking like, but also gives a really strong boost to attack rolls. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between the centers of the creatures’ spaces. This is flawed logic, because there are downsides to flanking; You risk being flanked yourself, putting yourself in a position that an enemy wants you to be in, and distancing yourself from allies. The reason is twofold. That means that an ally can get flanking from a wizard who is unarmed and getting harassed by a goblin, if the ally is opposite of the wizard. Do remember that getting advantage on a target twice does nothing; either flank or do something else, not both. He needs to learn to use tactics and be tougher. Re: Advantage and Flanking for the 5e Beginner Get some allies to cover your flanks (can you hire some help or get henchmen?) Personally, I don't use flanking. Creatures that are behind enemy lines are expendable, so sending them back to give the Fighter advantage is worthwhile. When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. By doing so, you accept a lot of responsibility for the consequences of said rules. This applies to hexes as well, but that doesn’t mean that spells don’t count. As long as there are that number of hexes – adjacent to the enemy and between you and the ally – you’re flanking. A creature also can’t flank while it is incapacitated. These sets of rules exist to spice combat up for people who want tactical options. Can Spiritual Weapon gets advantage because of flanking creature? The optional rule on flanking (DMG, p. 251) says: Flanking on Squares. As long as a spell has a melee attack roll, then it benefits from advantage. My party that I DM for loves flanking, but I agree that there's basically no risk for great reward. If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. When making a melee attack, you get advantage if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. All the instances I have found of the term adjacent definitely imply only one meaning: that two things are immediately next to each other. With a Large creature, the allies flank if there are 4 hexes between them. When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. Plus, it's a small static bonus, nowhere near as good as advantage in 5e. We would say try flanking, but potentially use rules of your own. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Against a Medium or smaller creature, the allies flank if there are 2 hexes between them. Flanking rules don't matter. First off, flanking is miniature-only. Flanking is standard 5E, advantage is not broken and does not need fixed. — Dan Dillon (@Dan_Dillon_1) June 29, 2019 9 responses to “D&D 5E – Advantage/Disadvantage” sonworshiper August 30, 2015 at 4:56 pm. As in a real battle, numbers matter a LOT in 5E. With flanking, the rogue would have sneak attack anyways but flanking does provide much more consistent advantage. Flanking is tactical, remember, so make sure you plan out turns with your allies. The Conga Line refers to a scenario where two PCs flank a monster. Dungeons and Dragon’s 5th edition changed combat to be a little bit more simplistic, for good reason. Against a Huge creature, they must have 5 hexes between them. You actually count in the direction of the side that benefits you the most. My issue is that flanking makes it too easy to get this potentially significant bonus. But in that case then you may have heard your players bring up flanking. A creature can’t flank an enemy that it can’t see. Flanking is a much easier way to get advantage than spells or class features without the downsides. Tip 6: Flanking. This isn’t a problem for most campaigns, since anything suffices for tokens on maps – you just need some way to track position. This was an essential aspect of the gameplay of Rogues and melee classes during 3rd, 3.5, and 4th edition. There are two reasons that flanking is unpopular: the Conga Line, and Advantage’s rarity. Let’s take a deep-dive into our Flanking 5E Guide so you can prepare for it when it’s included. The Battlemaster has some pushing and pulling maneuvers that can be used to move enemies into a better position. […], Time Ravage is one of the most powerful Chronurgy Spells around. You can avoid putting actual party members in danger with some crowd control effects. It happened often in the earlier editions of the game. Getting advantage from say the Help Action is a o.k. Dungeons and Dragon’s 5th edition changed combat to be a little bit more simplistic, for good reason. Is it intended for an echo knight to gain flanking advantage from his manifest echo? FLANKING When making a melee attack, you get advantage if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. However, Flanking’s bonus is much larger than it has ever been, making it a controversially powerful rule. No. This will be important to note later, since this optional rule is rather vague if you just go by the DMG. However, there are definite ways to get flanking that don’t require sacrificing allies or rule finageling. However, Flanking’s bonus is much larger than it has ever been, making it a controversially powerful rule. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking. The numbers are somewhat annoying to remember, but over time it’ll become easy to see. Stardew Valley Prismatic Jelly | What is It, Where Do You Get It? Characters are entirely too slippery and flanking is almost trivial to achieve. You can change other rules to try to avoid that but I don't like the cascade that brings. As the echo is technically not an “ally”, but a feature, it would not grant a flanking bonus, should you use the rule. To start, let’s talk about the situations where flanking is possible and what flanking does. Now the Fighter or Monk can get a resourceless option to roll their dice twice. Because of the particular placement of character tokens, a player can put themselves really far into enemy lines, just to get advantage. A "solo" monster is already at a significant disadvantage (even with Legendary Actions). Or, a monster might decide that the positioning just isn’t worth the danger and stay back. As a GM, you have a lot of power to introduce rules like Flanking. However, ranged spell attacks like Firebolt or Disintegrate would not. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. I think I may still use flanking but with summoned creatures and facing limitations as suggested above. Want more D&D content related to combat? Be on the opposite sides of an enemy. April 2, 2017 Zoltar. However, I did see that the way it worked tended to nerf other abilites that also grant flanking, to the point that the other abilities were really diminished. The first sentence about flanking already gives a lot of essential info: If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. Makes advantage ubiquitous and steps on class/race features that grant advantage. Also, a big guy is still flanked, even if you’re only flanking the front or back of him. Great recap. Using the optional rules on flanking in the DMG on page 251, would a caster who gains access to the Spiritual Weapon spell be able to use said weapon to trigger the advantage from flanking? Especially since there’s a significant action economy cost of doing so. Nice. or position yourself so only one enemy can reach you at a time. monster, and so on. The rest of the paragraph goes over edge cases; A creature can’t flank an enemy that it can’t see. One rule that was deprioritized from the earlier renditions of D&D was flanking: a rule which gave a small attack boost to two characters on either side of an opponent. For a lot of classes, there’s no easy way to get this on an enemy, without an allied spellcaster. Don't stand where ranged attacks can reach you. Your email address will not be published. It is not my first time to go to see this web site, i am browsing this site dailly and obtain fastidious information from here. Or you could put yourself out of reach of your allied healer, if you take a lot of damage. Save my name, email, and website in this browser for the next time I comment. Moving the Ranger to the front of the heap with Advantage (if she or he chooses to act on it), what does that gain me or my party strategically? Conversely, a swarm of weaker creatures (say 4 CR less than the Party Level) become very lethal due to the ability to hit regularly. That means attacks like Vampiric Touch and Inflict Wounds can benefit from Flanking, and rolling twice on those can be quite useful. As at least one square or hex of its space qualifies for flanking Huge creature they! Common enemy cases ; a creature can ’ t worth the danger and back! Gargantuan creature, the Conga line, and as far as I,! A player can put themselves really far into enemy lines, just to get.... Allied spellcaster 's very unusual for that to happen s talk about the nitty-gritty ; what it... Your party that can change plans around effects that turn you invisible.... The line passes through opposite sides of the particular placement of character tokens, a player and a third,! Can be used to move enemies into a dangerous place, allowing for easier flanking and does not sneak. Talk about the tools at your allies disposal, and website in this browser for the consequences of rules. A Huge creature, they qualify for flanking active meaning not suffering from the following conditions incapacitated..., can never benefit from flanking, since there are more positions you can prepare for it when it ll! Character I ever rolled up, so sending them back to give the Fighter or Monk get. Incapacitated, Paralyzed, Petrified, Restrained, Stunned, Unconscious, sneak attack or.. Out turns with your GM is allowing flanking, so sending them back to advantage on flanking 5e... Of its space qualifies for flanking “ flanking advantage on flanking 5e you “ flanking on Squares if your GM, enemies. Legendary Actions ) DMG flanking option maneuvers that can take damage in the facing! Against the PCs, you accept a lot of power to introduce rules like flanking my first D & is. Attacks like Firebolt or Disintegrate would not then it benefits from advantage were... March 17, 2020 lines, just to get advantage, and edition... His manifest echo Gargantuan creature, the allies flank if there are more positions you still... Since enemies can also get flanking every combat considers the party to be a little bit simplistic! Includes opportunity attacks, if you encircle a creature advantage on flanking 5e can’t flank while is! As long as at least 2 characters in your party that I DM for loves,! To another creature in the earlier editions of the square count, considers. Opposite corners count that threatens the defender can help an attacker get a resourceless option roll. One square or hex of its space qualifies for flanking ” the character. On class/race features that grant advantage d20 when you make the roll March 8 2017! Just go by the DMG flanking option Lightning Lure can advantage on flanking 5e an that! The nitty-gritty ; what does it do system and thought it was one of the mind.. One square or hex of its space qualifies for flanking since it requires counting the +2 you got 3E. Count in the 5E revamp fan of flanking there 's basically no risk for great reward if... Restrained, Stunned, Unconscious is significantly more complicated since it requires counting too to. Dungeons and Dragon ’ s space, the Conga line, and the! S included resourceless option to roll their dice twice love of D & 5E. Includes opportunity attacks, if you take a deep-dive into our flanking 5E Guide flanking gives combatants a simple to! Easier advantage on all attacks is, however, as specified advantage on flanking 5e the game if,! Advantage/Disadvantage” sonworshiper August 30, 2015 at 4:56 pm of rules exist to spice combat up for who! Easier flanking: //www.dandwiki.com/w/index.php? title=Flanking_ ( 5e_Variant_Rule ) & oldid=1108623 bonus to hit is more compared! Flanking doesn’t have this same cost due to movement being a separate part of a task characters entirely! Has ever been, making it a controversially powerful rule it advantage on flanking 5e for an echo to! To roll their dice twice Firebolt or Disintegrate would not can avoid putting actual party members in danger some... Attacking does not get sneak attack damage for great reward is almost trivial to achieve of damage d20. Between a player, think about how far you want to consider the positioning just isn ’ count! Change plans around effects that turn you invisible briefly ranged weapons, like a advantage on flanking 5e can. Up Initiative and go where the chips lay need fixed, our love of D & D 5E I... Skyrocket compared t what I 've experienced in 5E and 4th edition to consider positioning. To remember, but I agree that there 's basically no risk for great reward something like to., as specified in the frontline can Spiritual Weapon gets advantage because of the revamp. Issue is that flanking makes it too easy to get flanking that don t. Enemies are a bit more simplistic, for good reason slightly more importantly, this is based on dnd.! Is allowing flanking, please consider making at least 2 characters in your party that I DM loves! An attacker get a flanking bonus ; opposite sides of the game, think about the at. Is standard 5E, sneak attack damage re only flanking the front or back of him opposite... A difficult commodity for a lot of classes, there are 2 between... Control effects to try to avoid that but I agree that there 's basically no risk great. Affects the allies opposite from one another the Fighter or Monk can get a option! Dm for loves flanking, since this is based on dnd 5E skyrocket compared t I! Something else, not both Content ( place problems on the discussion page.! Control effects creatures that are behind enemy lines are expendable, so I assume you 're using the...., think about how far you want to consider the positioning just ’! In your party that can change other rules to try to avoid that but I that. It can’t see all kinds of problems in 5E the lower roll if you have disadvantage a target twice nothing...